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3D Sculpts

Here are several 3D sculpts that I created throughout the past two years as a way to help me become more familiar with character modeling and as a way to become familiar with Zbrush and Maya as a whole.

For this sculpt, I took the very first character model I made in Maya and attempted to make it high poly in Zbrush. The character model is based of an original design sketch I did combining the styles of Cuphead and the Ratchet and Clank.

For this sculpt, I took the very first character model I made in Maya and attempted to make it high poly in Zbrush. The character model is based of an original design sketch I did combining the styles of Cuphead and the Ratchet and Clank.

For this sculpt I had to take a piece of existing concept art from a well-known source and create a sculpt based on the concept art. I chose to  do an early concept of Elsa from Disney's Frozen.

For this sculpt I had to take a piece of existing concept art from a well-known source and create a sculpt based on the concept art. I chose to do an early concept of Elsa from Disney's Frozen.

My first attempt at doing a high poly hard surface model. Decided to practice using Dva's gun in Overwatch.

My first attempt at doing a high poly hard surface model. Decided to practice using Dva's gun in Overwatch.

This is a figure sculpt that I worked on for a few months as a way to become more familiar with human anatomy in a 3D setting

This is a figure sculpt that I worked on for a few months as a way to become more familiar with human anatomy in a 3D setting

Here's a  hand that I did a quick sculpt of in order to learn the forms in hands

Here's a hand that I did a quick sculpt of in order to learn the forms in hands